
Architectural Visualization 3ds Max Tutorials #1 - Making of Mini Taxi
Artist: Waleed Abdeed
Posted in: CGArena
Introduction - The mini taxi project was an old idea in my mind i finally did it. This bitty vehicle used as a taxi in many countries because it is active and inexpensive. It has many nicknames like Raksha and Tok Tok. The project took me one month of free time to complete it. The whole project was modeled in 3ds max 2008. Here you can find some of references I collected from many sites on the web during working in this project.
Artist: Waleed Abdeed
Posted in: CGArena
Introduction - The mini taxi project was an old idea in my mind i finally did it. This bitty vehicle used as a taxi in many countries because it is active and inexpensive. It has many nicknames like Raksha and Tok Tok. The project took me one month of free time to complete it. The whole project was modeled in 3ds max 2008. Here you can find some of references I collected from many sites on the web during working in this project.
Most parts of the project were modeled in standard box modeling. I used simple boxes and cylinders covert them to editable polys. I also used modifiers like turbosmooth, bend, noise, sweep, lathe, shell and so on. Nothing special just I believe in the rule which says ... (Beautiful is in details)

Project contains 775,000 faces (meshsmooth and plants included). For plants I used the great plugin Ivy Generator ..Thanks for it .. You can find it here: http://graphics.uni-konstanz.de/~luft/ivy_generator/
Texturing - For texturing I used textures from 3D Total ... (Total Textures), and some other textures from web. Textures was repaired in Photoshop with high res then duplicate texture to make bump , specular and opacity if needed.
For UV's I used unwrap UVW for all parts of scene except the little parts like stones. There is a displacement map for only ground and wall

Lighting - For lighting I used one directional light for sunlight with a small yellowish tint and default vray skylight.


Rendering - I rendered this project with high settings of vray. So it took 32 hours on my P4 processor with 2 GB of RAM. The image was rendered to 2500 x 1600 resolutions. Here are settings I used

Post Production - For post production I used Photoshop CS3 to make a color correction like hue/saturation, levels, brightness and contrast added sharpen filter to some parts of image and other final touches.
About the Artist - My name is Waleed Abdeen. I was born in Sudan (the heart of Africa) and finished Faculty of Law in Khartoum town. Now I live and work in State of Qatar with my lovely family. I learned 3ds Max before three Years and four Months and still learning cg as a lovely hobbyist and relaxation times. Thanks all. Check out my Gallery
This is one of the 3ds Max tutorials that I like and I have learned from which I found on the net. It'll show you some concepts used for modeling, lighting and texturing using 3ds Max to attain the quality of rendering seen above.
The internet have loads of resources that you can get from to learn 3ds Max and Architectural Visualization. I'll post some more 3ds Max tutorials and architectural visualization tutorials on future posts.
(via CGArena)
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