Architectural Visualization 3ds Max Tutorials #2: The Making of the Abandoned Building

making-of-the-abandoned-building.jpg
Architectural Visualization 3ds Max Tutorials #2: Making of the Abandoned Building

Artist: Aziz Mahsoon

Posted in: 3dm3

Introduction

This work is one of most interesting images I ever did. The idea was a vision from my mind for abandoned building. I felt that I live inside the design and I worked with every single detail as if it was the design itself. It was very nice journey with the world of textures and lighting. In this small making of I will explain the lighting, texturing and rendering steps/settings taken for creation of this image.


Lighting

I've used three light`s: target direct light to act the sun light, Vray light (plane) behind the room window, Vray light (plane) outside the room in the left side.

3ds-max-abandoned-building-01.jpg



3ds-max-abandoned-building-19.jpg



3ds-max-abandoned-building-02.jpg



3ds-max-abandoned-building-03.jpg


Texturing


I was depended 90% on texturing to show the desired  look of the abandoned building, So I've worked very deeply with the details of the textures.

Room Wall Texture

3ds-max-abandoned-building-04.jpg



3ds-max-abandoned-building-05.jpg



Wooden Part of the Wall

3ds-max-abandoned-building-06.jpg



Table Texture

3ds-max-abandoned-building-07.jpg



3ds-max-abandoned-building-08.jpg



Floor Texture

3ds-max-abandoned-building-09.jpg



Window Material

3ds-max-abandoned-building-10.jpg



Door Handle Texture

3ds-max-abandoned-building-11.jpg



Bottle Material

3ds-max-abandoned-building-12.jpg



Candle Stick Material

3ds-max-abandoned-building-13.jpg



Render Settings

3ds-max-abandoned-building-14.jpg




3ds-max-abandoned-building-15.jpg


Because the volume light is not working with vray shadow in direct light, so I made two renders passes. The first pass is normal render with vray shadow but without the volume light. The second pass rendered with shadow maps and I give all models a black materials by override mtl in the vray general settings to show volume light only in this pass, and I've composited the two images in Photoshop.

3ds-max-abandoned-building-16.jpg



3ds-max-abandoned-building-17.jpg

Here is the final result and hope you like this image and the settings, explanation will help you somewhere.

3ds max abandoned building 18.jpg
click to enlarge

(via 3dm3)









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