December 2009 Archives

Architectural Visualization 3ds Max Tutorials #6: Making of the Ruins

ruins.jpgArchitectural Visualization 3ds Max Tutorials #6: Making of the Ruins

Artist: Lukasz Szeflinski

Posted in: itsartmag

My main tool for modeling was 3dsmax 9. I have made some short movie captures of the scene so you can have a better look at how it looked like.

I mainly used basic polymodeling for all the objects and render spline for the hose and metal bars (sometimes sweep modifier). I was modeling and mapping basic things at the same time. I am always trying to use rendeable spline or sweep modifier on splines if there are...

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Architectural Visualization 3ds Max Tutorials #5: Making of Hunters Lodge

hunters-lodge.jpgArchitectural Visualization 3ds Max Tutorials #5: Making of Hunters Lodge

Artist: Veroljub Milovanovic

Posted in: Evermotion

INTRODUCTION

I was always impressed with a nature and with everything what is connected with her. This render was made for practice purpose. Here my inspiration was a house on Tara mountain, on this image you can see a reconstruction of old house from village in Serbia.

Architectural Details #1: (Part 3) Waterproofing through Design Solutions

rain-drops.jpgThis is the 3rd part of the Architectural Details #1: Waterproofing through Design Solutions.

Let's continue with three more design solutions that were discussed on the first part of this discussion.

Check the other parts here:
Waterproofing through Design Solutions Part 1
Waterproofing through Design Solutions Part 2
Waterproofing through Design Solutions Part 4

Architectural Visualization 3ds Max Tutorials #4: The Making of Waiting Something

making-of-waiting-something.jpgArchitectural Visualization 3ds Max Tutorials #4: Making of Waiting Something

Artist: atrujo

Posted in: 3dm3

I have carried out this"making of" of my image waiting something to help people that this beginning with max or with v-ray, or those that are a little more advanced and it interests them some section of the article. The motivation of my work is almost always to progress! To learn more and more everyday. In this in short have to recognize that the motivation is the girl that appears in here.

Concept

In this image i wanted to give a sensation of peace and tranquility. I also wanted that the atmosphere was futurist but with an air retro, for what I thought of using futurist designs of the vanguards. The image this made up of two layer, the background (city) and the main scene where this the half plan and the first plan. When you already have a general idea of what will appear in the scene you only have to use two scenes (or more as it is of big the project) using the same camera later we will more thoroughly see this process.

For the city I use design of Antonio Sant'Elia. For the girl I use my visual memory and some images of some anatomy books for artists, but mainly the imagination.

3ds-max-waiting-for-something-01.jpg



3ds-max-waiting-for-something-02.jpg

Architectural Visualization 3ds Max Tutorials #3: The Making of Light House

making-of-light-house.jpgArchitectural Visualization 3ds Max Tutorials #3: Making of Light House

Artist: Volcan Kacar

Posted in: 3dm3

Concept:

I want tell about why I choose to do this model. Firstly there is a wonderful atmosphere and it shows part of my life.
I want to do this but I haven't got any chance for do that.One day when I surfing on the net, I saw picture.

3ds-max-lighthouse-01.jpg

Let's begin!
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