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Architectural Visualization 3ds Max Tutorials #12: Night Interior Rendering Tutorial

interior-night-rendering.jpgArchitectural Visualization 3ds Max Tutorials #12: Night Interior Rendering Tutorial

Artist: Alex Mincinopschi

Posted in: CGDigest

This is a follow-up of the Night Exterior Rendering Tutorial that I have written a while ago, so if you haven't checked that one already, I advice you to read it before this one.

Architectural Visualization 3ds Max Tutorials #11: Rendering an Exterior at Night

exterior-night-rendering.jpgArchitectural Visualization 3ds Max Tutorials #11: Rendering an Exterior at Night

Artist: Alex Mincinopschi

Posted in: CGDigest

In this tutorial I will go through all the steps that we usually do when I'm asked to do an "exterior night-rendering".  In order to follow it you need to know the basics of 3ds max and vray.

Architectural Visualization 3ds Max Tutorials #10: Creating a Cool Neon Sign

3ds-max-neon-sign.jpgArchitectural Visualization 3ds Max Tutorials #10: Creating a Cool Neon Sign

Artist: Tutorialsworld

Posted in: Tutorialsworld

Here I will show you how to model and texture to get a really cool looking neon sign which could be used in a variety of ways.
vray-materials.jpgArchitectural Visualization 3ds Max Tutorials #9: The Basics of Creating Vray Materials

Artist: Wouter Wynen

Posted in: Aversis

The Vray version used to create this tutorial is Vray 1.50.00. This is the version that requires the hardware lock (dongle) as a licensing system...
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Architectural Visualization 3ds Max Tutorials #8: Gamma 2.2 Explained

gamma-2.jpgArchitectural Visualization 3ds Max Tutorials #8: Gamma 2.2 Explained

Artist: Wouter Wynen

Posted in: Aversis

This tutorial deals with gamma correcting your images in Vray. There has been a big fuzz about this, you might also know the term LWF (=linear workflow). I will try to shed some light on this subject...

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Architectural Visualization 3ds Max Tutorials #7: Light, a Detailed Tutorial

light-tutorial.jpgArchitectural Visualization 3ds Max Tutorials #7: Light, a Detailed Tutorial

Artist: Richard

Posted in: Itchy Animation

There seems to be very little information available in detailed form on what appears to me to be a crucial subject for artists of all kinds: light in all the guises in which we encounter it on a daily basis. I've read countless...

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Architectural Visualization 3ds Max Tutorials #6: Making of the Ruins

ruins.jpgArchitectural Visualization 3ds Max Tutorials #6: Making of the Ruins

Artist: Lukasz Szeflinski

Posted in: itsartmag

My main tool for modeling was 3dsmax 9. I have made some short movie captures of the scene so you can have a better look at how it looked like.

I mainly used basic polymodeling for all the objects and render spline for the hose and metal bars (sometimes sweep modifier). I was modeling and mapping basic things at the same time. I am always trying to use rendeable spline or sweep modifier on splines if there are...

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Architectural Visualization 3ds Max Tutorials #5: Making of Hunters Lodge

hunters-lodge.jpgArchitectural Visualization 3ds Max Tutorials #5: Making of Hunters Lodge

Artist: Veroljub Milovanovic

Posted in: Evermotion

INTRODUCTION

I was always impressed with a nature and with everything what is connected with her. This render was made for practice purpose. Here my inspiration was a house on Tara mountain, on this image you can see a reconstruction of old house from village in Serbia.

Architectural Visualization 3ds Max Tutorials #4: The Making of Waiting Something

making-of-waiting-something.jpgArchitectural Visualization 3ds Max Tutorials #4: Making of Waiting Something

Artist: atrujo

Posted in: 3dm3

I have carried out this"making of" of my image waiting something to help people that this beginning with max or with v-ray, or those that are a little more advanced and it interests them some section of the article. The motivation of my work is almost always to progress! To learn more and more everyday. In this in short have to recognize that the motivation is the girl that appears in here.

Concept

In this image i wanted to give a sensation of peace and tranquility. I also wanted that the atmosphere was futurist but with an air retro, for what I thought of using futurist designs of the vanguards. The image this made up of two layer, the background (city) and the main scene where this the half plan and the first plan. When you already have a general idea of what will appear in the scene you only have to use two scenes (or more as it is of big the project) using the same camera later we will more thoroughly see this process.

For the city I use design of Antonio Sant'Elia. For the girl I use my visual memory and some images of some anatomy books for artists, but mainly the imagination.

3ds-max-waiting-for-something-01.jpg



3ds-max-waiting-for-something-02.jpg

Architectural Visualization 3ds Max Tutorials #3: The Making of Light House

making-of-light-house.jpgArchitectural Visualization 3ds Max Tutorials #3: Making of Light House

Artist: Volcan Kacar

Posted in: 3dm3

Concept:

I want tell about why I choose to do this model. Firstly there is a wonderful atmosphere and it shows part of my life.
I want to do this but I haven't got any chance for do that.One day when I surfing on the net, I saw picture.

3ds-max-lighthouse-01.jpg

Let's begin!
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