Architectural Visualization 3ds Max Tutorials #21:
The Making of the Phoenix BuildingArtist:
Juan SequierPosted in:
Skymedias
In this tutorial I will go through my usual workflow with simple steps (trying to make it as simple as possible), to build a scene from preparation phase of the project (Pre-Pro) to the final render. As usual, I'm using 3D Studio Max for the modeling, mapping and lighting, and Photoshop/Bodypaint for texturing-based off the great 3D Total collection of textures.
A good habit from the start is to create a special folder for the project, another subfolder for the textures and another for the references. Another advice (I always do it) is to print one of the references so you can look at it, whenever you go to bed or a bathroom break - in this print I usually write some notes and ideas to help me reach the final image.
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