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Architectural Visualization 3ds Max Tutorials #26: Making of GH House "Between the Rocks"
Artist: Anninos Konstantinos
Posted in: Ronen Bekerman

A very nice rendering tutorial by Anninos Konstantinos, who won first runner up for the GH House Challenge arranged by Ronen Bekerman.
Anninos Konstantinos did a great job building the scene. Softwares he used were 3ds Max, Photoshop, Onyxtree, VRay plugin and the Object Painter script.
Artist: Anninos Konstantinos
Posted in: Ronen Bekerman
A very nice rendering tutorial by Anninos Konstantinos, who won first runner up for the GH House Challenge arranged by Ronen Bekerman.
Anninos Konstantinos did a great job building the scene. Softwares he used were 3ds Max, Photoshop, Onyxtree, VRay plugin and the Object Painter script.
Architectural Visualization 3ds Max Tutorials #25: Making of Uro House
Artist: Kuan Studio
Posted in: Ronen Bekerman

This is a nice short tutorial written by Luis Linares from Kuan Studio for Ronen Bekerman's blog. It is an architectural visualization of an exterior shot of a residential house.
The modelling of the house was all done using AutoCad except for the grass part, which was done in 3ds max. All textures used are VRay Materials and rendered using the VRay Physical Camera.
Artist: Kuan Studio
Posted in: Ronen Bekerman
This is a nice short tutorial written by Luis Linares from Kuan Studio for Ronen Bekerman's blog. It is an architectural visualization of an exterior shot of a residential house.
The modelling of the house was all done using AutoCad except for the grass part, which was done in 3ds max. All textures used are VRay Materials and rendered using the VRay Physical Camera.
Architectural Visualization 3ds Max Tutorials #24: Time is Running
Artist: Jan K. Vollmer
Posted in: Cg-India
In this tutorial I want to show the making of the image "time is running" made with 3ds max 2008, rendered with vray 1.50.SP1.
Everything is modelled in 3ds max 2008 mostly from standard geometry and some splines with lathe like the lampshade. Modelling is not my favourite so I want to show the material and the scene and rendering setup with vray 1.5.SP1.
Artist: Jan K. Vollmer
Posted in: Cg-India
Everything is modelled in 3ds max 2008 mostly from standard geometry and some splines with lathe like the lampshade. Modelling is not my favourite so I want to show the material and the scene and rendering setup with vray 1.5.SP1.
Architectural Visualization 3ds Max Tutorials #23: Leather in Vray
Artist: Zbigniew 'Zed' Ratajczak
Posted in: Evermotion

Welcome. Many of you are asking how to make good looking leather. So I prepared small tutorial that shows simple way how to make this kind of material.
Artist: Zbigniew 'Zed' Ratajczak
Posted in: Evermotion

Welcome. Many of you are asking how to make good looking leather. So I prepared small tutorial that shows simple way how to make this kind of material.

Are you looking for photoshop brushes for your Digital Graphics Work? Or are you a 3d Artist looking for textures for your 3d work? Well here's a very good website where you can download a lot of free textures for any of your CG works.
Architectural Visualization 3ds Max Tutorials #22: The Making of DBT Cafe
Artist: Juan Sequier
Posted in: Skymedias
About the image
Habitually, I go for long walks across my city with a digital camera and look for some corner that interests me, where I then create it in 3D. I found this house in a village of Zaragoza in Spain which they call Daroca, it is the type of building that I like because it includes curved walls and irregular angles with a lot of personality. It consisted of all the ingredients that interest me, like; wooden blinds, forge balconies, awnings, drain pipes, chimneys and antennas. It is these objects that make a house work and I think that they should be visible, just like lines in a drawing or the focus in a theatre scenario. I decided to use the house of Daroca to give homage to my friends of the DBT family with an imaginary coffee.
Artist: Juan Sequier
Posted in: Skymedias
Habitually, I go for long walks across my city with a digital camera and look for some corner that interests me, where I then create it in 3D. I found this house in a village of Zaragoza in Spain which they call Daroca, it is the type of building that I like because it includes curved walls and irregular angles with a lot of personality. It consisted of all the ingredients that interest me, like; wooden blinds, forge balconies, awnings, drain pipes, chimneys and antennas. It is these objects that make a house work and I think that they should be visible, just like lines in a drawing or the focus in a theatre scenario. I decided to use the house of Daroca to give homage to my friends of the DBT family with an imaginary coffee.
Architectural Visualization 3ds Max Tutorials #21: The Making of the Phoenix Building
Artist: Juan Sequier
Posted in: Skymedias

In this tutorial I will go through my usual workflow with simple steps (trying to make it as simple as possible), to build a scene from preparation phase of the project (Pre-Pro) to the final render. As usual, I'm using 3D Studio Max for the modeling, mapping and lighting, and Photoshop/Bodypaint for texturing-based off the great 3D Total collection of textures.
A good habit from the start is to create a special folder for the project, another subfolder for the textures and another for the references. Another advice (I always do it) is to print one of the references so you can look at it, whenever you go to bed or a bathroom break - in this print I usually write some notes and ideas to help me reach the final image.
Artist: Juan Sequier
Posted in: Skymedias

In this tutorial I will go through my usual workflow with simple steps (trying to make it as simple as possible), to build a scene from preparation phase of the project (Pre-Pro) to the final render. As usual, I'm using 3D Studio Max for the modeling, mapping and lighting, and Photoshop/Bodypaint for texturing-based off the great 3D Total collection of textures.
A good habit from the start is to create a special folder for the project, another subfolder for the textures and another for the references. Another advice (I always do it) is to print one of the references so you can look at it, whenever you go to bed or a bathroom break - in this print I usually write some notes and ideas to help me reach the final image.
Architectural Visualization 3ds Max Tutorials #20: Modeling a Modern Furniture
Artist: Neoscape Studio
Posted in: Skymedias
When creating interior scenes, it is very important to have good, convincing furniture models. The way we look at the furniture and identify it as a believable piece is very subjective and has a lot to do with the relation of details such as stitches, rounded corners, piping, and a correct interpretation of how the different objects are put together. The objects can't simply go through each other. We have to think about issues such as whether they are welded, bolted, nailed, stitched, glued, etc. This will change the way we model and the amount of detail we will add. You will also find that the shape of the surfaces will give you visual tips of the material, not only the texture. The amount of curve to the fabric surface on an upholstered sofa tells us the amount of stiffness or softness. In this tutorial I'll cover some tips and techniques when modeling an organic, upholstered piece of furniture.

Artist: Neoscape Studio
Posted in: Skymedias
When creating interior scenes, it is very important to have good, convincing furniture models. The way we look at the furniture and identify it as a believable piece is very subjective and has a lot to do with the relation of details such as stitches, rounded corners, piping, and a correct interpretation of how the different objects are put together. The objects can't simply go through each other. We have to think about issues such as whether they are welded, bolted, nailed, stitched, glued, etc. This will change the way we model and the amount of detail we will add. You will also find that the shape of the surfaces will give you visual tips of the material, not only the texture. The amount of curve to the fabric surface on an upholstered sofa tells us the amount of stiffness or softness. In this tutorial I'll cover some tips and techniques when modeling an organic, upholstered piece of furniture.
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