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Architectural Visualization 3ds Max Tutorials #22: The Making of DBT Cafe

Architectural Visualization 3ds Max Tutorials #22: The Making of DBT Cafe

Artist: Juan Sequier

Posted in: Skymedias

3ds-max-dbt-cafe.jpgAbout the image

Habitually, I go for long walks across my city with a digital camera and look for some corner that interests me, where I then create it in 3D. I found this house in a village of Zaragoza in Spain which they call Daroca, it is the type of building that I like because it includes curved walls and irregular angles with a lot of personality. It consisted of all the ingredients that interest me, like; wooden blinds, forge balconies, awnings, drain pipes, chimneys and antennas. It is these objects that make a house work and I think that they should be visible, just like lines in a drawing or the focus in a theatre scenario. I decided to use the house of Daroca to give homage to my friends of the DBT family with an imaginary coffee.

Architectural Visualization 3ds Max Tutorials #21: The Making of the Phoenix Building

Architectural Visualization 3ds Max Tutorials #21: The Making of the Phoenix Building

Artist: Juan Sequier

Posted in: Skymedias

3ds-max-pheonix-building.jpg

In this tutorial I will go through my usual workflow with simple steps (trying to make it as simple as possible), to build a scene from preparation phase of the project (Pre-Pro) to the final render. As usual, I'm using 3D Studio Max for the modeling, mapping and lighting, and Photoshop/Bodypaint for texturing-based off the great 3D Total collection of textures.

A good habit from the start is to create a special folder for the project, another subfolder for the textures and another for the references. Another advice (I always do it) is to print one of the references so you can look at it, whenever you go to bed or a bathroom break - in this print I usually write some notes and ideas to help me reach the final image.

3ds Max: Free Building Generator Maxscript Download

Building-Generator.jpg

My friends and I were planning to make a fly through animation of a city using 3ds Max but we wanted to finish one as soon as possible.  The problem was, we lack enough 3d building structures to populate the city we are visualizing to create, so a Google search for free downloads of 3ds Max building models was in progress.  Luckily, we somehow formulated a good keyword search that lead us to this really amazing 3ds Max tool.  This is the Building Generator created by Tyson Ibele, a 3d animator from Wellington, New Zealand.  It is a 3ds Max tool which creates procedural buildings from a list of user-defined settings.  The best part about it is that it is totally free to download and use.
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3ds Max Plugin: Greeble Art

greeble-01.jpg
(Image by DaKaktus)

From Wikipedia - "A greeble or nurnie is a small piece of detailing added to break up the surface of an object to add visual interest to a surface or object, particularly in movie special effects."

This is actually an old plugin for 3ds Max, created by Tom Hudson for creating complex surfaces, that you can download for free.  For those of you who are using 3ds Max and have not yet heard of Greeble, take a look at some of these Greeble art I found on deviantart.  Most of them were done in 3ds Max using the Greeble plugin.

A New Technology for Architectural Visualization

architectural-building.jpg

A new way of presenting Architectural Visualization and 3d Imaging has surfaced.  No need for a physical scaled model or a 3d digital representation for your architectural projects and building.  All you need is this plastic sheet with your 3d architectural design and a light source and your design will be displayed as a hologram, much like what you see in most sci-fi movies.  This Holographic Architectural Representation System is a product of Zebra Imaging.

If you can't imagine what I'm saying, check out the videos below.

Architectural Visualization 3ds Max Tutorials #20: Modeling a Modern Furniture

Architectural Visualization 3ds Max Tutorials #20: Modeling a Modern Furniture

Artist: Neoscape Studio

Posted in: Skymedias

When creating interior scenes, it is very important to have good, convincing furniture models. The way we look at the furniture and identify it as a believable piece is very subjective and has a lot to do with the relation of details such as stitches, rounded corners, piping, and a correct interpretation of how the different objects are put together. The objects can't simply go through each other. We have to think about issues such as whether they are welded, bolted, nailed, stitched, glued, etc. This will change the way we model and the amount of detail we will add. You will also find that the shape of the surfaces will give you visual tips of the material, not only the texture. The amount of curve to the fabric surface on an upholstered sofa tells us the amount of stiffness or softness. In this tutorial I'll cover some tips and techniques when modeling an organic, upholstered piece of furniture.

modeling a modern chair 01.jpg

Architectural Visualization 3ds Max Tutorials #19: Homage to Sidonio Porto

homage-to-sidonio-porto.jpgArchitectural Visualization 3ds Max Tutorials #19: Homage to Sidonio Porto

Here's a very nice article of a 3d rendering done using Autocad for modeling and 3ds Max and Vray for the rendering part.  Marcelo Eder did a great job.

Artist: Marcelo Eder

Posted in: CGSociety

The idea behind the realization of this image has followed me since my college days, when I saw for the first time the work of the amazing Sidonio Porto, a renowned Brazilian architect. Unfortunately, it remained a mere dream...
click here to read more...

Vanishing Point by Bonsajo

This video by Bonsajo on vimeo reminds me of me being an architect and how the title "vanishing point" relates to what I do in my profession.  Architects create perspectives or rendered images that represent his or her ideas and clearly show and relate them to other people through these images.  In the process of making these perspectives, manual perspectives for that matter, the "vanishing points" are mostly used to accurately plot the images to scale and proportion.

This video has nothing to do with the "vanishing point" being used for any architectural purpose but it is quite interesting to watch.


Vanishing Point from Bonsajo on Vimeo.

Softwares used on this video were Cinema 4d and After Effects

Architectural Visualization 3ds Max Tutorials #18: Creating Low-Poly Foliage

low-poly-plant.jpgArchitectural Visualization 3ds Max Tutorials #18: Creating Low-Poly Foliage

Artist: Osman Tsjardiwal

Posted in: 3dtotal

1. We are going to create this orchid thingy. So take a good look at it, because we need to store its form and colors into our brain.

Architectural Visualization 3ds Max Tutorials #17: Setting Up a Background Image

3ds-max-camera-match.jpgArchitectural Visualization 3ds Max Tutorials #17: Setting Up a Background Image

Artist: Matt Sibley

Posted in: 3dtotal

Setting up a camera to match a photograph in 3D space can be a daunting task for anyone if you don't know how to go about it correctly. In this tutorial I will demonstrate a real simple way of matching a camera in 3D studio max to a photograph background for easy compositing.

Before going in to the tutorial I am going to assume to know the basics of Photoshop 3D Studio Max and Perspectives.
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